![]() EA and Danger Close Games have worked closely with real-life soldiers and military personnel during the development of the title. What came across most strongly during my hands on with Medal of Honor Warfighter was the attention to detail and focus on realism that is infused within every aspect of the game. Similar to the base weapons and combat in game, the mounted gun felt weighty and communicated that feeling of solid-ness you’d expect from a mightier weapon. The small red triangles which appeared over enemies heads were slightly off-putting at first, however they did highlight where I needed to be shooting, and given how much detail has been lavished on these environments within game, I appreciate the small highlight. Dealing death from above onto unsuspecting enemies below was both satisfying and enjoyable. Towards the end of the playthrough, I swapped the usual weapons for a chance to wield a mounted gun on a helicopter. Having said that, I did experience moments when my squadmates ran directly into my crosshairs as I was firing, but these moments were rare and as a result it’s unlikely they will impact much on the experience. Similar to enemy AI, your squadmate AI is solid, and for the most part your squad behaves as you would expect them to. As mentioned earlier, you will need to approach larger scale skirmishes with tactics in mind, othewrise you’ll be reloading a lot. They look different, they sound different, and they don’t simply behave like mindless clones. The enemies I encountered were challenging and varied, and it’s nice to see they aren’t all clothed in exactly the same thing. You can accept this or choose to continue at the same difficultly level, and regardless of which option you choose, it’s only a matter of moments before you’re returned to the action to try again. If the worst happens and you are killed, a small menu will pop up, providing you with the option to retry the area on a lower difficulty. You’ll take damage if you stay out of cover too long without dealing with enemies, but this never becomes overly frustrating and if you plan your attacks well, you’ll continue to progress. The pop out firing mechanics also work well – spend too long looking for your target and you will be punished – enemies have surprisingly accurate aim. Everything fits in place and makes realistic sense for its inclusion and positioning. There’s no ‘obvious cover here for cover purposes’ moments, no weirdly placed objects whose sole existance is to provide cover. You can take cover behind almost anything and the cover provided fits with the area you find yourself in. ![]() Weapons have good kickback and feel and sound sufficiently ‘heavy’. The small graphical reprsentation showing successful headshots makes a re-appearance and it’s nice to see it back. You’re able to utilise cover not just to stay clear of enemy fire, but you’re also able to shoot at cover your enemies use, providing you with the opportunity to nab a cheeky headshot when the wall your enemy was hiding behind is suddenly destroyed by your weapons fire. ![]() ![]() ![]() These skirmishes are well done and require tactics – if you don’t plan well and utilise cover you will die – and enemies will attempt to out-manoeuvre and flank you. The flow of the level was simple – you make your way through various areas, clearing them of enemies as your squad finds itself in the middle of skirmishes, then you move to the next skirmish in the next area, pushing forward to your objective. Similar to the previous Medal of Honor, you are given an objective and your squad accompanies you through the level, providing you with orders and instructions, giving you hints if you become stuck, or providing helpful reminders of your objective if you take too long (or if you’re like me and pause to admire the scenery). For this hands on, your squad is dumped into the rain lashed Philippines, with Basilan the focus of the mission. They are detailed and well animated and they look good – the colours are vibrant, the contrasts are sharp, and from the small amount of dialogue and character interaction I saw, it appears the game is backed by a solid plot.īut lets face it – Medal of Honor is not played for its story cutscenes, so lets jump straight to the meat of the playthrough – the combat. My hands on with the title began with a cutscene, and immediately I notice how realistic the character models are. I went hands on with the upcoming title, playing through a small segment of the single player campaign. As part of a unique, physically demanding experience organised by EA Australia, I was fortunate to be involved in a memorable Medal of Honor Warfighter experience. ![]()
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